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Important statistics

Monday, November 2nd, 2009
Filed under: Uncategorized

Statistics_title_graphicAccording to an article written by Heather Claybrook:

  • People with disabilities are a “huge untapped workforce.”

  • Only 50% of disabled Americans who want to work have a job.

  • Many people with disabilities are actively looking for work—and have the skills employers are looking for.

  • One of the greatest barriers is the perception that people with disabilities can’t do the job, when actually, in some fields, they are more than qualified and often bring a unique perspective to the job.

  • People with disabilities often use a lot of technology in their everyday life. They’re actually very well-suited for working in the technology fields.

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A feel-good story on All Hallows’ Eve

Saturday, October 31st, 2009
Filed under: ThemesWheelchairman of the Board, Irked Videos

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Read the related article on 9news.com >>

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“Total Access” Product Promotion: Irked spotlights the SolarAid

Thursday, October 29th, 2009
Filed under: Themes, Deaf JamCampaign Watch

Howard_Weinstein_holds_up_a_cheap_SolarAid_device

SolarAid:
A solar-powered hearing aid that costs less than $100.

By comparison:
The least expensive retail model sells for about $500.

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Spoken during the Trent University Community Leadership Awards ceremony…

Thursday, October 29th, 2009
Filed under: Regular ContributorsLewis SchofieldThemesAuties & AspiesQuIrked Kids

“Lewis, I think you embody the spirit of Trent—you’re mighty, tenacious and very creative,” said Su Ditta, a selection committee member, in front of a crowd of about 60 people.

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“Creative ways to tread water”: Spotlighting Digital Panhandling

Wednesday, October 28th, 2009
Filed under: ThemesBum Deal, Campaign WatchIrked Videos

Cyberbeg.com offers hope, by providing a way for homeless people to connect with potential donators. Think of it as a website dedicated to tangibly helping people. Before the emergence of “digital panhandling,” homeless people had no way of broadcasting their need for help to a large audience. After two years of posting cyber begs, the site has raised almost $23,000 for its members.

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Here’s a corresponding news segment from David Abel’s outstanding feature for Boston.com:

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Visit CyberBeg.com >>

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Accessibility: Creating Games For A Diverse Audience

Tuesday, October 13th, 2009
Filed under: Uncategorized

Excerpting Meagan VanBurkleo’s phenomenal article for gameinformer.com, titled Accessibility: Creating Games For A Diverse Audience:

The practice of escapism intuitively becomes more important to an individual who is disabled by society or their surroundings. Whether the individual has a physical, auditory or cognitive impairment, the video-game experience in theory should act as a great equalizer. As we said, [in] the world of video games anything is possible, if the capacity to engage in these experiences is not denied to us. What if a physical limitation leaves a gamer unable to use a standard console controller? What if the lack of subtitles prohibits the entire Deaf community from experiencing a blockbuster title? The bottom line is that the majority of video-game hardware, software and peripherals are unnecessarily inaccessible to many gamers with disabilities. Through simple lack of awareness or an intentional marginalization of their demographic, disabled gamers routinely take the backseat in the game-development process. There is no denying that the vast range and degrees of disabilities makes the situation complicated, however, there are simple steps developers can take to improve the accessibility of their titles. By studying the basics of accessibility and usability, fostering an awareness of common disabilities and how they affect gameplay, and giving disabled gamers a voice through participation in game testing—the current situation can be vastly improved.

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“Well, it’s a fact that your gaming abilities do not remain the same throughout your life, linked to your physical and mental health. There’s a line of thought that all non-disabled people are ‘TABs’—Temporarily Able Bodied. Everyone’s abilities will lessen with time, either due to accident, illness or age.”

— Barrie Ellis, creator of OneSwitch.org and member of the International Game Developers Association’s Game Accessibility Special Interest Group

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FACT: “Designs conceived for the handicapped often lead to products for the masses”

Wednesday, October 7th, 2009
Filed under: Uncategorized

Quoting businessweek.com:

Apple is widely celebrated for making devices as easy to use as they are elegantly designed. What customers probably don’t know is that some of these features aren’t exactly new—they evolved from software Apple created to help disabled people use PCs. Among them: the new iPhone’s voice control option, which allows users to speak to their handsets to prompt an action, such as calling Mom, or to get a spoken answer to such questions as “What song is playing?” And “mainstreaming” tools for the disabled is spreading. Software developer Nuance Communications, for instance, invented voice command technology to help people who are unable to type on a computer. Today, the company’s algorithms are used in products ranging from Amazon.com’s latest Kindle e-reader to cars from Ford Motor. Meantime, Mattel is incorporating technology, initially intended to help paraplegics, into a soon-to-be-released game controlled by players’ brainwaves. Other companies should consider following these trailblazers, say innovation consultants. “Companies could look at designing for accessibility as a sales opportunity. Most features that are accessible for the disabled have great value to everybody,” says Donald A. Norman, a former Apple vice-president for advanced technology who heads a joint business and engineering program at Northwestern University.

Read the rest of this great article >>

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“While the disabled aren’t a significant percentage of our users today, they are our biggest power users. They help us push the envelope.”

—Peter Mahoney, general manager @ Nuance Communications

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FEATURED ESSAY: Accessibility Changes Lives

Wednesday, September 23rd, 2009
Filed under: Uncategorized

Quoting Ricky Buchanan, writing on atmac.org:

Article_accompanying_photo_of_computer_setup

Accessibility changes lives. I don’t mean “changes lives” like buying a new house might change your life … accessibility changes lives so completely it’s almost impossible to imagine if you haven’t been there. I am completely bedridden with my disability; I can’t sit up enough to use a wheelchair, so I spend 24 hours a day lying in a hospital bed set up in my living room. I can’t hold up a book or magazine long enough to read. I can’t open the curtains during the day because my eyes are too sensitive to light. I can’t paint or draw because I don’t have the stamina and strength. I can’t listen to music for more than 5 minutes or so, because of the sensory overload. Pretty much all that I can do is passive activities: listen to talk radio and audio book CDs, watch a little TV, talk to people on the phone. If it wasn’t for my accessible computer setup, that would be my entire life. To be perfectly honest, I’m not even sure that life would be worth living. With my accessible computer setup I can do almost anything I can imagine. I’ve used it to compose and play music. I browse and shop on the internet. I run support groups via mailing lists. I advocate for myself and others. I take care of all my finances and banking. I meet new friends…[Continue reading this article]

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Learn about Ricky’s accessible computer setup

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Peabody: a comic strip about depression and anxiety by Jane Goetzee

Friday, July 17th, 2009
Filed under: Regular ContributorsJane GoetzeeThemesThe Wandering AgoraphobeArt Gallery

Peabody

by Jane Goetzee

Peabody_Sylvia_Plath_Bell_Jar_title_graphic

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CALLING ALL FILMMAKERS: Homeless World Cup teams up with Nike to announce $50,000 contest

Thursday, July 16th, 2009
Filed under: ThemesBum Deal, Campaign Watch

HWC_Contest_title_graphic

The Homeless World Cup is delighted to announce a collaboration with Nike to discover the ideal filmmaker to produce a short, high energy film about the Milan 2009 Homeless World Cup. With its $50,000 prize, and the chance to gain instant fame, this may just be that “perfect opportunity” you’ve been waiting for. Break out your video cameras, and get busy brainstorming. This contest is the real deal. This contest is no joke.

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